Abu Bakar Siddik

I am an undergraduate student in Biomedical Engineering (BME) at Bangladesh University of Engineering and Technology (BUET). This website serves as my personal projects catalog and dev hub, showcasing software projects, workflow utilities, 3D WebGL graphics, and physics engine experiments.

My interests lie at the intersection of biological systems, medical hardware, and software systems. I enjoy building things that challenge my technical understanding, whether it's optimizing rendering loops with Three.js, coordinating real-time client-server communication, or designing utilities that streamline browser tasks.

Everything under the **Bakarkhaniii** namespace is an experimental or tool-centric project created to learn new technologies and practice clean design patterns. You can check out the source code for all projects on my GitHub profile.

Engineering & development principles

Performance-First

Code should run efficiently. Whether it's rendering thousands of voxels or calculating physics collisions, rendering and runtime performance is treated as a core feature.

Local & Private

UserData belongs to the user. Applications are built with local-first data storage (like IndexedDB or localStorage) and encrypted protocols by default.

Interactive Graphics

Leveraging WebGL and Three.js to construct visually rich interactive systems. 3D rendering and physics models make complex data more intuitive.

Open Source

Everything built here has publicly accessible repositories. I believe in writing readable code, documented systems, and sharing experiments openly.

Get in touch.

Interested in discussing biomedical technology, software systems, or WebGL? Let's connect.